Full stack developer, video game designer.
Plays shooters, fighters, and rhythm games.
I am a self-taught developer, learning from my experimentation with these technologies in the past few years. A surprising lot of my experience came from self-hosting Minecraft servers, through which I gain skills in development, database management, and devops.
Bukkit, Bungeecord, Protocol and Networking, Spring Boot, Standalone apps, custom game protocols.
Unity Game Development, standalone DotNET app development.
Game scripting, NetEase(China) Minecraft UGC developer program, ModSDK.
Full stack development, React, Next, Node JS, Express, user management.
Video games, standalone apps, backend, Actix-Web, C library ports.
First person shooters, rhythm games, fighting games, networking, custom protocols, rollback netcode, effects, animations, shaders.
RESTful HTTP APIs, Production backends, OAuth & OpenID services, game backends, Arcade game backend implementation, All.Net protocol implementations.
SQL, MongoDB, Redis, Design, production use & optimization, management & maintenance.
Minecraft server, load balancing, resource management, database management.
Adobe Illustrator, Photoshop, Figma, Adobe XD, Web, Minimalistic, No commissions.
I am a sophomore (as of 2026) pursuing a Bachelor's degree in Game Design at NYU. I am currently working as a part-time developer at a Minecraft UGC company to gain experience. I am open to internship opportunities.
Part time Java developer working on a large Minecraft network with 10k+ peak CCU, maintaining codebase and developing new games for players.