6ch

Full stack developer, video game designer.

Plays shooters, fighters, and rhythm games.

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Skills

I am a self-taught developer, learning from my experimentation with these technologies in the past few years. A surprising lot of my experience came from self-hosting Minecraft servers, through which I gain skills in development, database management, and devops.

Java
6 years

Bukkit, Bungeecord, Protocol and Networking, Spring Boot, Standalone apps, custom game protocols.

C#
6 years

Unity Game Development, standalone DotNET app development.

Python
5 years

Game scripting, NetEase(China) Minecraft UGC developer program, ModSDK.

Javascript & Typescript
3 years

Full stack development, React, Next, Node JS, Express, user management.

Rust
Learning

Video games, standalone apps, backend, Actix-Web, C library ports.

Unity Engine
6 years

First person shooters, rhythm games, fighting games, networking, custom protocols, rollback netcode, effects, animations, shaders.

Spring Boot
3 years

RESTful HTTP APIs, Production backends, OAuth & OpenID services, game backends, Arcade game backend implementation, All.Net protocol implementations.

Database
4 years

SQL, MongoDB, Redis, Design, production use & optimization, management & maintenance.

Ops
4 years

Minecraft server, load balancing, resource management, database management.

Graphics & UI Design
5 years enthusiast

Adobe Illustrator, Photoshop, Figma, Adobe XD, Web, Minimalistic, No commissions.


Work Experiences

I am a sophomore (as of 2026) pursuing a Bachelor's degree in Game Design at NYU. I am currently working as a part-time developer at a Minecraft UGC company to gain experience. I am open to internship opportunities.

Ningbo Esh Technology Co., Ltd.
JUN 2025 ~ Present

Part time Java developer working on a large Minecraft network with 10k+ peak CCU, maintaining codebase and developing new games for players.